'use strict' function Card_Potion (sym, value, type, name = 'Unknown') { Card.call(this, sym, value, type, name) this.touch = function () { if (this.is_flipped) { console.log('Card is already flipped'); return } if (donsol.player.health.value < 1) { console.log('Player is dead'); return } this.flip() donsol.player.drink_potion(this.value) donsol.board.update() } }